#include <universal_mesh.h>
Public Member Functions | |
UniversalMesh () | |
An empty constructor. | |
virtual | ~UniversalMesh () |
An empty destructor. | |
virtual int | get_position_count () const |
Return the number of vertex positions. | |
virtual Point3 | get_position (int position_index) const |
Return the vertex position with the given index. | |
virtual int | get_normal_count () const |
Return the number of vertex normals. | |
virtual Vector3 | get_normal (int normal_index) const |
Return the vertex normal with the given index. | |
virtual int | get_face_count () const |
Return the number of faces. | |
virtual int | get_face_vertex_count (int face_index) const |
Return the number of vertices in the face with the given index. | |
virtual int | get_face_vertex_position_index (int face_index, int vertex_index) const |
Return the index of the position of the vertex specified by vertex_index of the face specfied by face_index. | |
virtual int | get_face_vertex_normal_index (int face_index, int vertex_index) const |
Return the index of the normal of the vertex specified by vertex_index of the face specfied by face_index. | |
virtual Point3 | get_face_vertex_position (int face_index, int vertex_index) const |
Return position of the vertex specified by vertex_index of the face specfied by face_index. | |
virtual Vector3 | get_face_vertex_normal (int face_index, int vertex_index) const |
Return normal of the vertex specified by vertex_index of the face specfied by face_index. | |
virtual void | append_position (const Point3 &position) |
Add a new position. The newly added position will have the largest index. | |
virtual void | append_normal (const Vector3 &normal) |
Add a new normal. The newly added normal will ahve the largest index. | |
virtual void | append_new_face () |
Create a new face and add it to the collection of faces. The newly added face will have the largest index. | |
virtual void | append_vertex_to_last_face (int position_index, int normal_index) |
Add a vertex, by specifying the indices of its position and normal, to the last face added via append_new_face() . | |
Private Attributes | |
UniversalMeshImplementation * | self |
UniversalMesh::UniversalMesh | ( | ) |
An empty constructor.
virtual UniversalMesh::~UniversalMesh | ( | ) | [virtual] |
An empty destructor.
virtual void UniversalMesh::append_new_face | ( | ) | [virtual] |
Create a new face and add it to the collection of faces. The newly added face will have the largest index.
virtual void UniversalMesh::append_normal | ( | const Vector3 & | normal | ) | [virtual] |
Add a new normal. The newly added normal will ahve the largest index.
virtual void UniversalMesh::append_position | ( | const Point3 & | position | ) | [virtual] |
Add a new position. The newly added position will have the largest index.
virtual void UniversalMesh::append_vertex_to_last_face | ( | int | position_index, | |
int | normal_index | |||
) | [virtual] |
Add a vertex, by specifying the indices of its position and normal, to the last face added via append_new_face()
.
virtual int UniversalMesh::get_face_count | ( | ) | const [virtual] |
virtual int UniversalMesh::get_face_vertex_count | ( | int | face_index | ) | const [virtual] |
virtual Vector3 UniversalMesh::get_face_vertex_normal | ( | int | face_index, | |
int | vertex_index | |||
) | const [virtual] |
Return normal of the vertex specified by vertex_index of the face specfied by face_index.
Implements Mesh.
virtual int UniversalMesh::get_face_vertex_normal_index | ( | int | face_index, | |
int | vertex_index | |||
) | const [virtual] |
Return the index of the normal of the vertex specified by vertex_index of the face specfied by face_index.
Implements Mesh.
virtual Point3 UniversalMesh::get_face_vertex_position | ( | int | face_index, | |
int | vertex_index | |||
) | const [virtual] |
Return position of the vertex specified by vertex_index of the face specfied by face_index.
Implements Mesh.
virtual int UniversalMesh::get_face_vertex_position_index | ( | int | face_index, | |
int | vertex_index | |||
) | const [virtual] |
Return the index of the position of the vertex specified by vertex_index of the face specfied by face_index.
Implements Mesh.
virtual Vector3 UniversalMesh::get_normal | ( | int | normal_index | ) | const [virtual] |
virtual int UniversalMesh::get_normal_count | ( | ) | const [virtual] |
virtual Point3 UniversalMesh::get_position | ( | int | position_index | ) | const [virtual] |
virtual int UniversalMesh::get_position_count | ( | ) | const [virtual] |
UniversalMeshImplementation* UniversalMesh::self [private] |