Matrix4x4 | Represents a 4-by-4 real matrix |
Mesh | An interface represents a polygonal mesh |
Point3 | Represents a point in 3D |
Rgb | Represents an RGB color |
Rgba | Represents an RGBA color |
Transform | Represent an affine transformation |
UniversalMesh | An implementation of Mesh where the user is allowed to add positions, normals, and faces |
Uv | Represents a texture coordinate |
Vector3 | Represents a vector in 3D |