append_new_face() | UniversalMesh | [virtual] |
append_normal(const Vector3 &normal) | UniversalMesh | [virtual] |
append_position(const Point3 &position) | UniversalMesh | [virtual] |
append_vertex_to_last_face(int position_index, int normal_index) | UniversalMesh | [virtual] |
get_face_count() const | UniversalMesh | [virtual] |
get_face_vertex_count(int face_index) const | UniversalMesh | [virtual] |
get_face_vertex_normal(int face_index, int vertex_index) const | UniversalMesh | [virtual] |
get_face_vertex_normal_index(int face_index, int vertex_index) const | UniversalMesh | [virtual] |
get_face_vertex_position(int face_index, int vertex_index) const | UniversalMesh | [virtual] |
get_face_vertex_position_index(int face_index, int vertex_index) const | UniversalMesh | [virtual] |
get_normal(int normal_index) const | UniversalMesh | [virtual] |
get_normal_count() const | UniversalMesh | [virtual] |
get_position(int position_index) const | UniversalMesh | [virtual] |
get_position_count() const | UniversalMesh | [virtual] |
Mesh() | Mesh | |
self | UniversalMesh | [private] |
UniversalMesh() | UniversalMesh | |
~Mesh() | Mesh | [virtual] |
~UniversalMesh() | UniversalMesh | [virtual] |