ผลต่างระหว่างรุ่นของ "Prg2/monkey game"
Jittat (คุย | มีส่วนร่วม) |
Jittat (คุย | มีส่วนร่วม) (→Part 1) |
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(ไม่แสดง 15 รุ่นระหว่างกลางโดยผู้ใช้คนเดียวกัน) | |||
แถว 2: | แถว 2: | ||
== Basic information == | == Basic information == | ||
+ | |||
+ | [[Image:Prg2-monkey-cover.png]] | ||
* Repository: [https://github.com/jittat/monkeys-demo https://github.com/jittat/monkeys-demo] | * Repository: [https://github.com/jittat/monkeys-demo https://github.com/jittat/monkeys-demo] | ||
+ | * Inspiration: QBASIC GORILLAS - See [https://www.youtube.com/watch?v=UDc3ZEKl-Wc&t=37s] | ||
+ | |||
+ | == Part 1 == | ||
+ | |||
+ | See the clip here: [https://www.youtube.com/watch?v=OnR5JrMhVow PRG2 - Monkeys Part 1] | ||
+ | |||
+ | In this part we will learn | ||
+ | |||
+ | * Basic refactoring of code | ||
+ | * Basic project management tool in github, e.g., issue tracker and project board | ||
+ | * Git commands: init, add, commit, pull, push | ||
+ | |||
+ | {{กล่องฟ้า| | ||
+ | '''Careful''': In the clip, I said that when you call <tt>git pull</tt>, git would do <tt>fetch</tt> and <tt>merge</tt>. I incorrectly said that you have to commit the merge yourself when there is no conflicts. I think I have fixed all that, but if you find in the clip somewhere that I said something like that, please let me know. | ||
+ | }} | ||
+ | |||
+ | == Part 2 == | ||
+ | |||
+ | See the clip here: [https://www.youtube.com/watch?v=OxsQXZb1WLo PRG2 - Monkeys Part 2] | ||
+ | |||
+ | In this part we will learn: | ||
+ | |||
+ | * Git commands: log, checkout | ||
+ | * Git concept: branch, remote, edit history, merge conficts, .gitignore | ||
+ | * Working on the same remote git repository with other developers (with no branches) | ||
+ | * Using modules in Python | ||
+ | * Small code cleaning | ||
− | == | + | == Part 3 == |
− | = | + | See the clip here: [https://www.youtube.com/watch?v=AtAHAEle9Cg PRG2 - Monkeys Part 3] |
− | + | In this part we will learn | |
− | + | * More project planning using github project board | |
+ | * Git concepts: branches | ||
+ | * Git commands: branch, fetch, merge, stash | ||
+ | * Code: | ||
+ | ** Show/hide functionally in Sprite | ||
+ | ** Keyboard event handling in GameApp | ||
+ | ** Text class for showing text on the canvas | ||
− | + | == Final code == | |
We notice that there are many duplicate lines in Sprite and Text (in <tt>gamelib.py</tt>). Therefore, we extract a new base class, called <tt>GameCanvasElement</tt> from both classes. We also have to update all attributes from <tt>sprites</tt> to <tt>elements</tt> so as to be more inclusive about things inside the list. | We notice that there are many duplicate lines in Sprite and Text (in <tt>gamelib.py</tt>). Therefore, we extract a new base class, called <tt>GameCanvasElement</tt> from both classes. We also have to update all attributes from <tt>sprites</tt> to <tt>elements</tt> so as to be more inclusive about things inside the list. | ||
รุ่นแก้ไขปัจจุบันเมื่อ 01:51, 9 มีนาคม 2564
- This is part of Programming 2 2563
Basic information
- Repository: https://github.com/jittat/monkeys-demo
- Inspiration: QBASIC GORILLAS - See [1]
Part 1
See the clip here: PRG2 - Monkeys Part 1
In this part we will learn
- Basic refactoring of code
- Basic project management tool in github, e.g., issue tracker and project board
- Git commands: init, add, commit, pull, push
Careful: In the clip, I said that when you call git pull, git would do fetch and merge. I incorrectly said that you have to commit the merge yourself when there is no conflicts. I think I have fixed all that, but if you find in the clip somewhere that I said something like that, please let me know.
Part 2
See the clip here: PRG2 - Monkeys Part 2
In this part we will learn:
- Git commands: log, checkout
- Git concept: branch, remote, edit history, merge conficts, .gitignore
- Working on the same remote git repository with other developers (with no branches)
- Using modules in Python
- Small code cleaning
Part 3
See the clip here: PRG2 - Monkeys Part 3
In this part we will learn
- More project planning using github project board
- Git concepts: branches
- Git commands: branch, fetch, merge, stash
- Code:
- Show/hide functionally in Sprite
- Keyboard event handling in GameApp
- Text class for showing text on the canvas
Final code
We notice that there are many duplicate lines in Sprite and Text (in gamelib.py). Therefore, we extract a new base class, called GameCanvasElement from both classes. We also have to update all attributes from sprites to elements so as to be more inclusive about things inside the list.
- See the diff here: [2]
This is the edit history for the game.