ผลต่างระหว่างรุ่นของ "RDHR/Grammar for Scene Description Language C"
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Cardcaptor (คุย | มีส่วนร่วม) (สร้างหน้าใหม่: <scene> ::= <camera> <colors> <lights> <objects> <camera> ::= camera { eye <three-floats> at <three-floats> ...) |
Cardcaptor (คุย | มีส่วนร่วม) |
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แถว 1: | แถว 1: | ||
+ | :Back to [[RDHR Project]]. | ||
+ | |||
<scene> ::= <camera> <colors> <lights> <objects> | <scene> ::= <camera> <colors> <lights> <objects> | ||
รุ่นแก้ไขปัจจุบันเมื่อ 05:07, 27 กุมภาพันธ์ 2551
- Back to RDHR Project.
<scene> ::= <camera> <colors> <lights> <objects> <camera> ::= camera { eye <three-floats> at <three-floats> up <three-floats> fov <float> } <colors> ::= colors { <color-binding-list> } <color-binding-list> ::= <color-name> = <rgb> <color-binding-list> | __empty-string__ <color-name> ::= $<name> <lights> ::= lights { <light-binding-list> } <light-binding-list> ::= <light-name> = <light-specification> <light-binding-list> | __empty-string__ <light-name> ::= @<name> <light-specification> ::= <diffuse-light> <light> ::= <light-name> | <light-specification> (Use @NULL to indicate no-emissoin RDF.) <diffuse-light> ::= diffuse_light { <color> } <color> ::= <color-name> | <rgb> <rgb> ::= rgb <three-floats> <three-floats> ::= <float> <float> <float> <objects> ::= <object> <objects> | __empty-string__ <object> ::= <mesh> | <triangle> | <transform> <mesh> ::= mesh { file <quoted-string> <color> <light> } <triangle> ::= triangle { <three-floats> <three-floats> <three-floats> <color> <light> } <square> ::= square { <int> <int> <color> <light> } <transform> ::= transform { <transform-list> <objects> } <transform-list> ::= <one-transform> <transform-list> | __empty-string__ <one-transform> ::= translate <three-floats> | translate_x <float> | translate_y <float> | translate_z <float> | rotate <three-floats> <float> | rotate_x <float> | rotate_y <float> | rotate_z <float> | scale <three-floats> | scale_x <float> | scale_y <float> | scale_z <float> <matrix> <matrix> ::= matrix { <sixteen-floats> }