Usaco2010
รุ่นแก้ไขเมื่อ 03:01, 10 กรกฎาคม 2558 โดย Jittat (คุย | มีส่วนร่วม)
Mirrored from [1]. Source from the old USACO website is currently unavailable.
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OPEN10
Problem 1: Cow Hopscotch [John Pardon, 2010]
The cows have reverted to their childhood and are playing a game similar to human hopscotch. Their hopscotch game features a line of N (3 <= N <= 250,000) squares conveniently labeled 1..N that are chalked onto the grass. Like any good game, this version of hopscotch has prizes! Square i is labeled with some integer monetary value V_i (-2,000,000,000 <= V_i <= 2,000,000,000). The cows play the game to see who can earn the most money. The rules are fairly simple: * A cow starts at square "0" (located just before square 1; it has no monetary value). * She then executes a potentially empty sequence of jumps toward square N. Each square she lands on can be a maximum of K (2 <= K <= N) squares from its predecessor square (i.e., from square 1, she can jump outbound to squares 2 or 3 if K==2). * Whenever she wishes, the cow turns around and jumps back towards square 0, stopping when she arrives there. In addition to the restrictions above (including the K limit), two additional restrictions apply: * She is not allowed to land on any square she touched on her outbound trip (except square 0, of course). * Except for square 0, the squares she lands on during the return trip must directly precede squares she landed on during the outbound trip (though she might make some larger leaps that skip potential return squares altogether). She earns an amount of money equal to the sum of the monetary values of all the squares she jumped on. Find the largest amount of cash a cow can earn. By way of example, consider this six-box cow-hopscotch course where K has the value 3: Square Num: 0 1 2 3 4 5 6 +---+ +---+ +---+ +---+ +---+ +---+ +---+ |///|--| |--| |--| |--| |--| |--| | +---+ +---+ +---+ +---+ +---+ +---+ +---+ Value: - 0 1 2 -3 4 5 One (optimal) sequence Bessie could jump (shown with respective bracketed monetary values) is: 1[0], 3[2], 6[5], 5[4], 2[1], 0[0] would yield a monetary total of 0+2+5+4+1+0=12. If Bessie jumped a sequence beginning with 0, 1, 2, 3, 4, ... then she would be unable to return since she could not legally jump back to an untouched square. PROBLEM NAME: hop INPUT FORMAT: * Line 1: Two space separated integers: N and K * Lines 2..N+1: Line i+1 contains a single integer: V_i SAMPLE INPUT (file hop.in): 6 3 0 1 2 -3 4 5 OUTPUT FORMAT: * Line 1: A single line with a single integer that is the maximum amount of money a cow can earn SAMPLE OUTPUT (file hop.out): 12
Problem 2: Water Slides [John Pardon, 2010]
Inspired by the new water park at Machu Picchu in Peru, Farmer John has decided to build one for the cows. Its biggest attraction is to be a giant water slide of a peculiar design. The superslide comprises E (1 <= E <= 150,000) mini slides connecting V (2 <= V <= 50,000) small pools conveniently labeled 1..V. Every mini slide must be traversed in its proper direction and may not be traversed backwards. The cows start at pool number 1 and traverse successive mini slides until they end up in the pool number V, the final pool. Every pool (except 1, the first one) includes at least one mini slide entering it and (except V, the last one) at least one (different) mini slide exiting it. Furthermore, a cow can reach the end of the ride (pool V) from any pool by going down a sequence of mini slides. Finally, since this is a slide, it is not possible to leave a pool and then encounter that pool again after traversing some set of mini slides. Each mini slide i runs from pool P_i to pool Q_i (1 <= P_i <= V; 1 <= Q_i <= V; P_i != Q_i) and has an associated fun value F_i (0 <= F_i <= 2,000,000,000). Bessie's total fun for any given trip down the superslide is the sum of the fun values of all the mini slides traversed. Bessie naturally wants to have as much fun as possible, given the long time that she spends in the slide's queue waiting for the ride. Generally, she carefully chooses which mini slide to follow out of each pool. She is a cow, however, and no more than K (1 <= K <= 10) times as she splashes down the slide, she loses control and follows a random mini slide out of a pool (this can even happen on pool 1). If Bessie chooses so as to maximize her fun in the worst case, how much fun is she guaranteed to have for a given super-slide? By way of example, consider a small park that has 3 pools (pool id's shown in brackets) and four mini slides; K has the value 1 (fun values shown outside of brackets): [1] / \ 5 -> / \ <- 9 / \ [2]---3---[3] \__5__/ She alway starts at pool 1 and ends and pool 3. If she had her way, she'd ride direct from pool 1 to pool 2 and then on the higher-fun mini slide (with fun value 5) to slide 3 for a total fun value of 5+5=10. But, if she loses control at pool 1, she might slide directly from pool 1 to pool 3 for total fun 9. If she loses control at pool 2, she could reduce her total fun to just 5+3 = 8. Bessie wants to find the most fun she can have so she strives to choose 1->3 for a total fun of 9. If she loses control at pool 1 and ends up on mini slide 1->2, she knows she will not lose control at pool 2 and will end up with fun 10. Thus, she knows her minimum fun will always be at least 9. PROBLEM NAME: slide INPUT FORMAT: * Line 1: Three space separated integers: V, E, and K * Lines 2..E + 1: Line i+1 contains three space separated integers: P_i, Q_i, and F_i SAMPLE INPUT (file slide.in): 3 4 1 2 3 5 1 2 5 1 3 9 2 3 3 OUTPUT FORMAT: * Line 1: A single line with a single integer that is the minimum fun that Bessie can guarantee she can have. SAMPLE OUTPUT (file slide.out): 9
Problem 3: Triangle Counting [Tom Conerly, 2010]
Bessie is standing guard duty after the big bad wolf was spotted stalking cows over at Farmer Don's spread. Looking down from her guard tower in utter boredom, she's decided to perform intellectual exercises in order to keep awake. After imagining the field as an X,Y grid, she recorded the coordinates of the N (1 <= N <= 100,000) conveniently numbered 1..N cows as X_i,Y_i (-100,000 <= X_i <= 100,000; -100,000 <= Y_i <= 100,000; 1 <= i <= N). She then mentally formed all possible triangles that could be made from subsets of the entire set of cow coordinates. She counts a triangle as 'golden' if it wholly contains the origin (0,0). The origin does not fall on the line between any pair of cows. Additionally, no cow is standing exactly on the origin. Given the list of cow locations, calculate the number of 'golden' triangles that contain the origin so Bessie will know if she's doing a good job. By way of example, consider 5 cows at these locations: -5,0 0,2 11,2 -11,-6 11,-5 Below is a schematic layout of the field from Betsy's point of view: ............|............ ............*..........*. ............|............ -------*----+------------ ............|............ ............|............ ............|............ ............|............ ............|..........*. .*..........|............ ............|............ All ten triangles below can be formed from the five points above: By inspection, 5 of them contain the origin and hence are 'golden'. PROBLEM NAME: tricount INPUT FORMAT: * Line 1: A single integer: N * Lines 2..N+1: Each line contains two integers, the coordinates of a single cow: X_i and Y_i SAMPLE INPUT (file tricount.in): 5 -5 0 0 2 11 2 -11 -6 11 -5 OUTPUT FORMAT: * Line 1: A single line with a single integer that is the count of the number of times a triangle formed by the cow locations contains the origin SAMPLE OUTPUT (file tricount.out): 5