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This is a course homepage for 01219245/01219246 '''Individual Software Process and Individual Software Process Lab.'''
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This is a course homepage for 01219245/01219246 '''Individual Software Process and Individual Software Process Lab,''' for semester 2556/2.
  
 
== Announcements ==
 
== Announcements ==
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* Make sure you have your project setup. (see below)
 
* [https://tinyurl.com/219245handles Register your handle]
 
* [https://tinyurl.com/219245handles Register your handle]
 
* [https://tinyurl.com/219245progress Inform the instructor about your progress]
 
* [https://tinyurl.com/219245progress Inform the instructor about your progress]
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== Lectures ==
 
== Lectures ==
  
* Week 1: Introduction.  ([http://theory.cpe.ku.ac.th/wiki/images/01219245-01-intro.pdf slides])
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* Week 1 (Jan 24): Introduction.  ([http://theory.cpe.ku.ac.th/wiki/images/01219245-01-intro.pdf slides])
 
** Modern software development:
 
** Modern software development:
 
*** [http://blog.crisp.se/2012/10/25/henrikkniberg/agile-product-ownership-in-a-nutshell Agile Product Ownership in a Nutshell] (by Henrik Kniberg) gives an overall view on how software development is a collaboration between developers and stakeholders (users) and how important communication is.
 
*** [http://blog.crisp.se/2012/10/25/henrikkniberg/agile-product-ownership-in-a-nutshell Agile Product Ownership in a Nutshell] (by Henrik Kniberg) gives an overall view on how software development is a collaboration between developers and stakeholders (users) and how important communication is.
 
*** [https://www.youtube.com/watch?v=QoAOzMTLP5s Business Model Canvas Explained] is a nice clip that tells you what business thinks when developing a new product.
 
*** [https://www.youtube.com/watch?v=QoAOzMTLP5s Business Model Canvas Explained] is a nice clip that tells you what business thinks when developing a new product.
 
*** [https://www.facebook.com/publications/514128035341603 Development and Deployment at Facebook] is a paper describe how things work at Facebook, i.e., how Facebook can develop new features at a rapid rate while having increasingly large number of engineers.
 
*** [https://www.facebook.com/publications/514128035341603 Development and Deployment at Facebook] is a paper describe how things work at Facebook, i.e., how Facebook can develop new features at a rapid rate while having increasingly large number of engineers.
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* Week 2 (Jan 31): Incremental & iterative development ([http://theory.cpe.ku.ac.th/wiki/images/01219245-02-incremental-development.pdf slides])
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* Week 3 (Feb 21):
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** Game design principles.  ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03b-game-design-principles.pdf slides])
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*** Game design slides by [http://www.slideshare.net/resmini Andrea Resmini]: [http://www.slideshare.net/resmini/game-design-lecture-1 lecture1], [http://www.slideshare.net/resmini/game-design-lecture-2-15128133 lecture2], [http://www.slideshare.net/resmini/game-design-lecture-3 lecture3], [http://www.slideshare.net/resmini/game-design-lecture-4 lecture4]
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** Coding convention. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03a-coding-convention.pdf slides])
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** Practice on task breakdown. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03c-task-breakdown-practice.pdf slides])
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* Week 4 (Feb 28):
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** Project idea discussion.
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** Planning 1. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-04c-planning1.pdf slides])
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** Clean code: Meaningful names. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-04b-meaningful-names.pdf slides])
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* Week 5 (Mar 7):
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** Project planning ([http://theory.cpe.ku.ac.th/wiki/images/01219245-05a-planning2.pdf slides])
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** Clean code: functions ([http://theory.cpe.ku.ac.th/wiki/images/01219245-05b-functions.pdf slides])
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* Week 6 (Apr 4):
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** Estimation 1 ([http://theory.cpe.ku.ac.th/wiki/images/01219245-06a-estimation-data-collection.pdf slides])
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** Iteration 2 planning ([http://theory.cpe.ku.ac.th/wiki/images/01219245-06b-planning-2nd-iteration.pdf slides])
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* Week 7/8 (Apr 6):
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** Template for TDD practice: [http://theory.cpe.ku.ac.th/wiki/images/219245-practice.zip 219245-practice.zip]
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* Week 9 (Apr 11):
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** Martin Fowler's slide on [http://codecourse.sourceforge.net/materials/Refactoring-Presentation-from-JavaOne.pdf Refactoring]
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* Week 10 (Apr 18):
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* Week 11 (Apr 25):
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* Week 12 (May 2):
  
 
== Labs ==
 
== Labs ==
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** [[01219245/javascript1/tutorial3|Tutorial 3: 21 Game]]
 
** [[01219245/javascript1/tutorial3|Tutorial 3: 21 Game]]
 
** [[01219245/javascript1/tutorial4|Tutorial 4: Hangman]]
 
** [[01219245/javascript1/tutorial4|Tutorial 4: Hangman]]
* Coco2d-x
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* Cocos2d-x
** [[01219245/cocos2d/Sprites|Tutorial 100: Sprites]]
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** ''Notes:'' If you want to work with cocos2d-x, you'll need to use firefox if you want to run your game from URL <tt>file://</tt>.  If you want to use Chrome, follow these [[01219245/cocos2d chrome setup|instructions]].  Don't forget to disable JavaScript cache.
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** [[01219245/cocos2d-html5/Sprites|Tutorial 100: Sprites]]
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** (optional) [[01219245/cocos2d/Gozilla Shoot Game|Tutorial 100.5: Gozilla Shoot Game]]
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*** No tutorial text right now, but you can study it from the commit logs and changes from its Git repo at [https://bitbucket.org/jittat/cocos-cannon bitbucket.org].
 
** [[01219245/cocos2d/Sprites2|Tutorial 101: Sprites 2 - Flappy Dot]]
 
** [[01219245/cocos2d/Sprites2|Tutorial 101: Sprites 2 - Flappy Dot]]
** [[01219245/cocos2d/Gozilla Shoot Game|Tutorial 102: Gozilla Shoot Game]]
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** [[01219245/cocos2d/Actions|Small Tutorial 102: Actions, spritesheets, sound effects]]
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** [[01219245/cocos2d/Maze|Tutorial 103: PacMan]]
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** [[01219245/cocos2d/Platform1|Guide 200: Platform game without physics engine]]
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* Project setup/review
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** [[01219245/repository setup|Project repository setup]]
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** [[01219245/trello setup|Trello board setup]]
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** [[01219245/iteration review|Iteration review]]
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* Manual testing
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** [[01219245/manual testing|Manual testing]]
  
 
== Links ==
 
== Links ==
 
* JavaScript
 
* JavaScript
 
** Style guides: [https://github.com/rwaldron/idiomatic.js idiomatic.js], [http://contribute.jquery.org/style-guide/js/ jQuery style guide], [http://javascript.crockford.com/code.html Crockford's code convention], [https://google-styleguide.googlecode.com/svn/trunk/javascriptguide.xml Google JavaScript Style Guide]
 
** Style guides: [https://github.com/rwaldron/idiomatic.js idiomatic.js], [http://contribute.jquery.org/style-guide/js/ jQuery style guide], [http://javascript.crockford.com/code.html Crockford's code convention], [https://google-styleguide.googlecode.com/svn/trunk/javascriptguide.xml Google JavaScript Style Guide]

รุ่นแก้ไขปัจจุบันเมื่อ 16:27, 27 มกราคม 2558

This is a course homepage for 01219245/01219246 Individual Software Process and Individual Software Process Lab, for semester 2556/2.

เนื้อหา

Announcements

Lectures

  • Week 1 (Jan 24): Introduction. (slides)
    • Modern software development:
  • Week 2 (Jan 31): Incremental & iterative development (slides)
  • Week 4 (Feb 28):
    • Project idea discussion.
    • Planning 1. (slides)
    • Clean code: Meaningful names. (slides)
  • Week 5 (Mar 7):
  • Week 6 (Apr 4):
  • Week 10 (Apr 18):
  • Week 11 (Apr 25):
  • Week 12 (May 2):

Labs

  • Preparations: Various practical skills (we will discuss these topic in class as well.)
    • Command-line shell: In the modern era of computing, we usually enjoy using nice GUI program to work with our files and folder. However, command-line interface still wins in many aspects. It can be much faster and more accurate. In many cases, e.g., in server maintenance and in many DevOps's activities, command-line interface is the only choice.
      • Various how-to:
        • Windows:
        • Linux:
    • Master your Editor/IDE:

Links