fill_array_3(float *a) | Point3 | [inline] |
fill_array_4(float *a) | Point3 | [inline] |
is_near(const Point3 &other, float threshold=EPSILON) const | Point3 | [inline] |
operator!=(const Point3 &other) const | Point3 | [inline] |
operator+(const Vector3 &v) const | Point3 | [inline] |
operator+=(const Vector3 &v) | Point3 | [inline] |
operator-(const Point3 &p) const | Point3 | [inline] |
operator-(const Vector3 &v) const | Point3 | [inline] |
operator-=(const Vector3 &v) | Point3 | [inline] |
operator==(const Point3 &other) const | Point3 | [inline] |
operator[](int i) const | Point3 | [inline] |
operator[](int i) | Point3 | [inline] |
Point3() | Point3 | [inline] |
Point3(float c) | Point3 | [inline] |
Point3(float _x, float _y, float _z) | Point3 | [inline] |
x | Point3 | |
y | Point3 | |
z | Point3 |