ArcballCamera | |
ArcballWindow | |
GlutWindow | |
GroupNode | Represent a group of scene graph nodes as a single node |
Material | Represent a material |
MaterialList | Represent a list of material |
Matrix4x4 | Represents a 4-by-4 real matrix |
Mesh | Represent a polygonal mesh |
MeshMaterialMapping | Represent a mapping from a mesh's faces to indices of the material of that face |
MeshNode | Represent a node in the scene graph that contains a Mesh |
NormalKey | |
NormalKeyOrdering | |
Object | Represent a CG data item that are dynamically allocated in the heap and are reference counted |
Parser | |
Path | |
PhongMaterial | Represent a material based on Phong lighting model |
Point3 | Represents a point in 3D |
Reference< T > | A container for reference-counted objects |
ReferenceCounted | Base classe for reference-counted objects |
Rgb | Represents an RGB color |
Rgba | Represents an RGBA color |
SceneGraphNode | An interface representing a node in the scene graph |
SpecialKey | |
SpecialKeyOrdering | |
Texture | Represent an OpenGL texture |
TexturedPhongMaterial | Represent a Phong material with texture |
Transform | Represent an affine transformation |
TransformNode | Represent a transformation in the scene graph |
Uv | Represents a texture coordinate |
Vector3 | Represents a vector in 3D |
Visitor | Represent a visitor |