Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
ArcballCamera
ArcballWindow
GlutWindow
GroupNodeRepresent a group of scene graph nodes as a single node
MaterialRepresent a material
MaterialListRepresent a list of material
Matrix4x4Represents a 4-by-4 real matrix
MeshRepresent a polygonal mesh
MeshMaterialMappingRepresent a mapping from a mesh's faces to indices of the material of that face
MeshNodeRepresent a node in the scene graph that contains a Mesh
NormalKey
NormalKeyOrdering
ObjectRepresent a CG data item that are dynamically allocated in the heap and are reference counted
Parser
Path
PhongMaterialRepresent a material based on Phong lighting model
Point3Represents a point in 3D
Reference< T >A container for reference-counted objects
ReferenceCountedBase classe for reference-counted objects
RgbRepresents an RGB color
RgbaRepresents an RGBA color
SceneGraphNodeAn interface representing a node in the scene graph
SpecialKey
SpecialKeyOrdering
TextureRepresent an OpenGL texture
TexturedPhongMaterialRepresent a Phong material with texture
TransformRepresent an affine transformation
TransformNodeRepresent a transformation in the scene graph
UvRepresents a texture coordinate
Vector3Represents a vector in 3D
VisitorRepresent a visitor

Generated on Tue Sep 8 02:20:35 2009 for cglib by  doxygen 1.5.9