fill_array_3(float *a) | Vector3 | [inline] |
fill_array_4(float *a) | Vector3 | [inline] |
is_near(const Vector3 &other, float threshold=EPSILON) const | Vector3 | [inline] |
length() const | Vector3 | [inline] |
length_squared() const | Vector3 | [inline] |
operator!=(const Vector3 &other) const | Vector3 | [inline] |
operator*(float f) const | Vector3 | [inline] |
operator*=(float f) | Vector3 | [inline] |
operator+(const Vector3 &v) const | Vector3 | [inline] |
operator+=(const Vector3 &v) | Vector3 | [inline] |
operator-(const Vector3 &v) const | Vector3 | [inline] |
operator-() const | Vector3 | [inline] |
operator-=(const Vector3 &v) | Vector3 | [inline] |
operator/(float f) const | Vector3 | [inline] |
operator/=(float f) | Vector3 | [inline] |
operator==(const Vector3 &v) const | Vector3 | [inline] |
operator[](int i) const | Vector3 | [inline] |
operator[](int i) | Vector3 | [inline] |
Vector3() | Vector3 | [inline] |
Vector3(float c) | Vector3 | [inline] |
Vector3(float _x, float _y, float _z) | Vector3 | [inline] |
Vector3(const Point3 &p) | Vector3 | [explicit] |
x | Vector3 | |
y | Vector3 | |
z | Vector3 |