accept(Visitor *visitor) | Mesh | [virtual] |
append_new_face() | Mesh | [virtual] |
append_normal(const Vector3 &normal) | Mesh | [virtual] |
append_position(const Point3 &position) | Mesh | [virtual] |
append_tex_coord(const Uv &tex_coord) | Mesh | [virtual] |
append_vertex_to_last_face(int position_index, int normal_index, int tex_coord_index) | Mesh | [virtual] |
dec_ref() | ReferenceCounted | [inline] |
get_face_count() const | Mesh | [virtual] |
get_face_vertex_count(int face_index) const | Mesh | [virtual] |
get_face_vertex_normal(int face_index, int vertex_index) const | Mesh | [virtual] |
get_face_vertex_normal_index(int face_index, int vertex_index) const | Mesh | [virtual] |
get_face_vertex_position(int face_index, int vertex_index) const | Mesh | [virtual] |
get_face_vertex_position_index(int face_index, int vertex_index) const | Mesh | [virtual] |
get_face_vertex_tex_coord(int face_index, int vertex_index) const | Mesh | [virtual] |
get_face_vertex_tex_coord_index(int face_index, int vertex_index) const | Mesh | [virtual] |
get_normal(int normal_index) const | Mesh | [virtual] |
get_normal_count() const | Mesh | [virtual] |
get_position(int position_index) const | Mesh | [virtual] |
get_position_count() const | Mesh | [virtual] |
get_ref_count() | ReferenceCounted | [inline] |
get_tex_coord(int tex_coord_index) const | Mesh | [virtual] |
get_tex_coord_count() const | Mesh | [virtual] |
inc_ref() | ReferenceCounted | [inline] |
Mesh() | Mesh | |
Object() | Object | |
ReferenceCounted() | ReferenceCounted | [inline] |
~Mesh() | Mesh | [virtual] |
~Object() | Object | [virtual] |
~ReferenceCounted() | ReferenceCounted | [inline, virtual] |