#include "windows.h"
#include <string>
#include <map>
#include <GL/glew.h>
#include <GL/glut.h>
#include "cglib/arcball_camera.h"
Go to the source code of this file.
Classes | |
struct | NormalKey |
struct | NormalKeyOrdering |
struct | SpecialKey |
struct | SpecialKeyOrdering |
class | GlutWindow |
Typedefs | |
typedef void(* | NormalKeyHandler )(unsigned char, int, int) |
typedef void(* | SpecialKeyHandler )(int, int, int) |
typedef map< NormalKey, NormalKeyHandler, NormalKeyOrdering > | NormalKeyHandlerMap |
typedef map< SpecialKey, SpecialKeyHandler, SpecialKeyOrdering > | SpecialKeyHandlerMap |
typedef void(* NormalKeyHandler)(unsigned char, int, int) |
typedef map<NormalKey, NormalKeyHandler, NormalKeyOrdering> NormalKeyHandlerMap |
typedef void(* SpecialKeyHandler)(int, int, int) |
typedef map<SpecialKey, SpecialKeyHandler, SpecialKeyOrdering> SpecialKeyHandlerMap |