Drawing: TextΒΆ

Screenshot of drawing text
"""
Example showing how to draw text to the screen.
"""
import arcade

SCREEN_WIDTH = 500
SCREEN_HEIGHT = 500


class MyApplication(arcade.Window):
    """
    Main application class.

    NOTE: Go ahead and delete the methods you don't need.
    If you do need a method, delete the 'pass' and replace it
    with your own code. Don't leave 'pass' in this program.
    """

    def __init__(self, width, height):
        super().__init__(width, height, title="Drawing Text Example")

        arcade.set_background_color(arcade.color.WHITE)
        self.text_angle = 0
        self.time_elapsed = 0

    def animate(self, delta_time):
        self.text_angle += 1
        self.time_elapsed += delta_time

    def on_draw(self):
        """
        Render the screen.
        """

        # This command should happen before we start drawing. It will clear
        # the screen to the background color, and erase what we drew last frame.
        arcade.start_render()

        # start_x and start_y make the start point for the text. We draw a dot to make it easy too see
        # the text in relation to its start x and y.
        start_x = 50
        start_y = 450
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Simple line of text in 12 point", start_x, start_y, arcade.color.BLACK, 12)

        start_x = 50
        start_y = 400
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Text anchored 'top' and 'left'.", start_x, start_y, arcade.color.BLACK, 12,
                         anchor_x="left", anchor_y="top")

        start_y = 350
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("14 point multi\nline\ntext", start_x, start_y, arcade.color.BLACK, 14,
                         anchor_y="top")

        start_y = 450
        start_x = 300
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Set of text\nthat\nis centered.", start_x, start_y, arcade.color.BLACK, 14,
                         width=200, align="center", anchor_y="top")

        start_y = 250
        start_x = 300
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Text centered on\na point", start_x, start_y, arcade.color.BLACK, 14,
                         width=200, align="center",
                         anchor_x="center", anchor_y="center")

        start_y = 150
        start_x = 300
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Text rotated on\na point", start_x, start_y, arcade.color.BLACK, 14,
                         width=200, align="center",
                         anchor_x="center", anchor_y="center", rotation=self.text_angle)

        start_y = 150
        start_x = 20
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Sidewarys text", start_x, start_y, arcade.color.BLACK, 14,
                         width=200, align="center",
                         anchor_x="center", anchor_y="center", rotation=90.0)

        start_y = 20
        start_x = 50
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Time elapsed: {:5.1f}".format(self.time_elapsed),
                         start_x, start_y, arcade.color.BLACK, 14)

window = MyApplication(SCREEN_WIDTH, SCREEN_HEIGHT)

arcade.run()